Wednesday, February 23, 2011
Embodiment
During last lecture I started thinking about the future of embodiment. It seems to me that, in terms of gaming embodiment (part of the lecture), that for gaming to become more embodied they need to increase the amount of equipment that is needed to game. To me this poses a problem of making gaming an intrusive process of putting on the gaming interface over the current process of grabbing a controller and starting. With this in mind the problem that needs to be solved before embodiment can become a viable method of game interaction is making the feedback interfaces non-cumbersome and easy to put on. Until this problem is solved we are left with either looking like fools wearing "Robocop" suits or looking like fools kicking soccer balls that don't really exist.
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